The creative director, Julian Gerighty of the Crew, told the media that the Crew has been in the grind for some time now, but not surely because of development troubles. It has been reported to grow too huge for its own good.
He said, “This game started over four years ago. The game hasn’t changed, its just taken that long to get it working and working as well as we want it to be working. All of the concepts that we have here are concepts that the team has been working on for the last ten years. The massive open world that’s shared with hundreds of other players? That’s something that the team did for Test Drive Unlimited, which was ahead of its time.”
The Crew has a lead on its rivals, because it began via PS3 and Xbox 360 level titles and later moved over to next-gen.
Gerighty said, “It happened about a year and a half ago, where we realized we can push this a little bit further, we can push the personalization of the world, the non-procedural nature of the world, a little bit further if we do it on Xbox One and PS4. So our Miami is radically different from our New York, which is normal but it takes a lot of work to get it to that level of quality. And that’s only possible on this next-generation.”
The Crew was kept a secret until May. It was formally announced at E3 2013.
It is expected to be announced on PC, PS 4 and Xbox One in Q1, 2014.