One of the important factors while competing in the multiplayer game is the Lag compensation. It has been problematic to the series of Call of Duty and Treyarch’s worst compensation of Black Ops 2. There was certain worst compensation along with the ‘Call of Duty: Ghosts’. These have been tacking on the features of new engine. The situation is putting on concerns whether it will remain to be same event this time too. Drift0r, the user of YouTube discovered it while having word with Mark Rubin. Mark Rubin will be the executive producer.
There are expected to be further improvements with the compensation of lag in Ghosts. The matchmaking code will be there for one thing and will also be tweaked. This will be done in order to give a better connection to the players. In addition to it, players will also be connected to the hosts that are geographically close to one another. The low ping will be giving better results and will provide a better routing facility with the help of which the players will be getting a better routing facility.
All the ISPs will be having a same effect and will be an approach either for mass or a hit. At the end of it, the ghosts will be ensuring a thorough technique for mapping. The mapping will be synced to one of the bets hosts along with a possibly best connection. It is certainly not the perfect but will be alleviating most of the issues in the Black Ops 2. Call of Duty: Ghosts is certainly about to release in Xbox 360, PS3, PS4, Xbox One, Pc and Wii U.
It is expected to come up on November 5th of this year. Call of Duty: Ghosts is the only game that has been featured along with the details of the big Xbox One of Microsoft. It happened two weeks ago. However it was surprising at that time because Call of Duty existing nowhere in the conference. The new trailer for Xbox One finally released in on 10th June, 2013.